Riot Games
Selected work from my time at Riot Games, focused on building global platforms that scale to tens of millions of players while enabling teams and individuals to grow.
Spearheaded Riot’s first global e-commerce platform, defining product vision and leading strategy, UX, and infrastructure execution—reducing order-to-ship time by 43% and driving $700M+ in revenue across a 70M+ player base.
Defined and launched Riot’s first internal learning platform to centralize upskilling, enable cross-functional mobility, and track required training—supporting 13,000+ Rioters in growing skills and meeting legal and operational standards.